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FX005
SHATTERING MAN
SEGA, OBSIDIAN 'Egg' Commercial. Rocky Morton, director.

This project went far beyond the usual challenges. The concept
was for a standing man to come down to the ground slowly,
shattering as each level hit the ground, like a building will
when its foundation is blown away. The difficulty here was
in making something as big as a person fragile enough to come
apart this way, yet stand on only two feet until ready, and-
not have its lightweight, fragile pieces blown all around
by the shattering forces. We ran all sorts of test shatters:
resin, sugar glass, urathenes, short drops, hitting mechanisms,
wire pulls and pyrotechnics. Pyro proved to be the best approach.

The
lifecasting, assembly, sculpting and easy release molds went
smoothly and three castings were created. Fragile as they
were, the eggshell thin castings could not be counted on to
crack into enough small pieces, so after painting, each figure
was made even more fragile by cutting thousands of thin lines
in quarter-sized triangle pattterns. The only thing holding
the figures together at this stage is an eighth of an inch
of material left uncut between all the triangle corners. In
this condition, the otherwise rigid figures actually flex
a little. One wrong move can send them prematurely shatter/collapsing
into impossible 3D puzzles. I describe them as kinetic bombs
when they are in this state, ready to go off at the slightest
touch. Special soft foam, form-fitted cradles were built for
careful transport of each body to set.

Just getting on set provided even more challenges- not easy
fitting those big kinetic bombs into tiny 4 person elevators
and down mazes of narrow halls overfilled with the usual hollywood
rainforest clusters of light stands amply hung with cables
running everywhere in big clumps all over the floor. In order
to establish the continuity of the actor moving into position
and then shattering, one of our figures was first shot in
position on the set. This allowed the actor something to match
his final position to, through shuttling between the video
of our figure and the live feed of the actor. The actor went
through his moves, then our figures were brought in and matched
to the actor's position in the same way.

On the first figure, 20 'half-squibs'were evenly distributed,
taped to the off-camera, out-side of the bodies in order to
restrain their effect and create more of an implosion. Film
was shot at high speed to capture every detail of every step
of these split-second performances. For safety, no one was
allowed in the room during the actual shattering. The first
shatter was even, inward and effective, but unfortunately,
that many squibs created too much smoke. For the second take,
the squibs were reduced by half. The second take had much
less smoke and was judged to be a very good, usable take.
The decision was made to do the last take with as few squibs
as possible. One half-squib was placed at each Ankle and that
was it. The third figure was the most fragile of all and a
grip arm was positioned touching the figure's back for support.
This also prevented the figure from simply falling over once
the ankles were blown out, keeping it hemmed in against the
counter. When the pyro blew, the figure seemed to hang in
the air forever, then finally started to go down with the
slightest twist, hitting the counter and shattering mostly
at the ground as it impacted,exactly as a building demolition
would. Not a pin drop could be heard throughout, until right
after, the agency and client jumped up with a loud, affirmative
cheer. Whew. We always aim to hit a home run and it's nice
when it even sounds like you're at a ballgame, with crowd
cheers confirming your home run. As further validation of
success, four gold Clios were awarded to the spot that year:
In-Site-Pix, Rocky, the Agency and us.

In-Site-Pix (insightpix.com)
contributed the computer generated effects, which included
the face shatter closeup sequence inserted at the very beginning
of the shatter and also removal of the grip arm from the footage
of our take.

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